AI Insights · Timothy · July 2024
Top 5 Basketball Games on iOS in Israel - Q2 2024
Explore the performance of the top 5 basketball games on iOS in Israel during Q2 2024, based on weekly downloads, revenue, and active users.
During the second quarter of 2024, the basketball game apps on iOS in Israel showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 basketball games.
Bask Battle from SUPERSONIC STUDIOS LTD saw a fluctuating download trend, beginning with a peak of 1.7K in early April before settling around 471 by the end of June. Despite not generating any revenue, the game maintained a strong user base, peaking at 9.7K weekly active users in early April and closing the quarter with approximately 7.9K.
NBA Infinite - PvP Basketball by Level Infinite had modest download numbers, starting at 313 and dropping significantly to 32 by the end of June. The revenue trend was uneven, with a notable spike to around $1.2K in late April, but generally remained under $200 per week. Active users grew from 1.7K to a peak of 2.5K in late May before decreasing to approximately 1.9K by the end of the quarter.
Basketball Stars™: Multiplayer by Miniclip.com experienced a steady download rate, averaging around 200 downloads per week. Revenue saw slight fluctuations, reaching a high of $182 in mid-April and stabilizing around $81 by the end of June. Active users showed a consistent pattern, maintaining around 1.1K to 1.2K throughout the quarter.
NBA 2K Mobile Basketball Game from 2K displayed stable download numbers, roughly around 175 weekly downloads. Revenue varied, with notable peaks such as $656 in early June but generally hovered around $200. Active users remained stable, with minor variations, averaging around 1K throughout the quarter.
NBA 2K24 MyTEAM, also by 2K, started strong with a significant revenue of approximately $2.5K in early April but saw a decline to around $187 by the end of June. The game’s download numbers were consistent, averaging around 200 per week. The active user base grew steadily, reaching a peak of 1.5K in early June and maintaining around 1.4K towards the quarter’s end.
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